MONZÓN.
Software engineer, researcher, NSF CSGrad4US fellow, and musician building multimodal AI and embedded systems that transform human signals into sound and insight. I explore expressive interfaces, wireless sensing wearables, and material-optimizing frameworks - often in collaboration with researchers at MIT and UMass Amherst. Full-stack engineer at Cisco Meraki; applying to graduate programs for Fall 2026.

RESEARCH

2025
MAGE: Motion-to-Audio Generative autoEncoder (in-progress)
An ongoing independent research project that uses a variational autoencoder to generate percussive audio from hand gestures. The model builds upon RAVE, a state-of-the-art neural audio synthesis architecture, and trains on high-frame-rate recordings of conga drum performances (played by my dad) to capture fine hand movements. The goal is to make it possible to play any percussive instrument using only hand gestures and a camera.

2025
Music-Spectrogram Inpainting for Hydrogel Dewatering (in-progress)
In collaboration with researchers at the MIT Department of Mechanical Engineering and Media Lab, I developed a Stable Diffusion-based pipeline (inspired by Riffusion) for Mel-spectrogram inpainting. The model reconstructs masked audio regions, keeping optimal frequencies intact. I am currently experimenting with CLIP soft tokens to directly generate improved hydrogel music without inpainting and an audio equalizer I designed based on band performance correlations and SHAP analysis.

2025
SwimSense: Computational Sensing for Swimming Analysis (in-progress)
SwimSense is a wireless, wearable, waterproof device equipped with IMU, PPG, and temperature sensor for realtime health sensing and reporting for aquatic environments. Originally as a research collaboration with MIT Media Lab and Dept. of Mechanical Engineering, I am now independently developing SwimSense to improve comfort, battery life, and data quality. The device aims to provide swimmers and coaches with detailed insights into performance and physiological metrics during training. I also plan on adapting this device to other extreme environments where low energy, long range health monitoring is critical.

2023
Honors Thesis
As a recreational music producer, I've tried to find "my sound" from the beginning. That mission led me to research Generative Adversarial Networks for timbre/sound synthesis in my undergraduate honors thesis at UMass Amherst. With limited time, I built a multiclass classification model for instrument identification as a foundation for future GAN-based synthesis. The long-term vision was to generate novel sounds directly from text descriptions like “soothing piano with warm overtones.” I never got to build the GAN, but I learned a lot about deep learning, audio processing, and the challenges of generative models.
PROJECTS

2024
NYT Large Language Model (LLM)
I designed a local Ollama-based personal assistant that summarized New York Times articles using real-time Text-to-Speech. The system refreshed its dataset daily from a live RSS feed and answered both current and historical questions stored and vectorized locally.

2019
Raspberry Pi Robot
Originally meant to help me clean my room remotely, this three-wheel robot evolved into a PS4-controlled rover with a camera, ultrasonic sensor, and claw arm. Built with Raspberry Pi and OpenCV, it detected and grabbed 3d-printed green cubes autonomously or via controller. (Unfortunately, it never quite mastered room cleaning).
2024
Mushroom Environment Controller
I designed a custom ESP32-based environmental controller for mushroom cultivation (the legal kind). Built on a custom KiCAD PCB, it controlled humidity, UV lighting, PC fans, and a Peltier element for heating/cooling. It also included an OLED interface and internet connectivity for monitoring.

2022
Raspberry Pi Quadcopter
I built a quadcopter powered by a Raspberry Pi with an onboard camera, GPS, and Bluetooth/WiFi control. The project explored PID flight control and quadcopter dynamics—the Raspberry Pi wasn't ideal for flight control, but the lessons were invaluable.

2021
VibeQ - Spotify Group DJ App
For a 3 day UMass Amherst hackathon, I developed VibeQ, an app that let multiple users vote on the next Spotify song in a shared queue via QR code. Built with React Native (Expo) and Firebase, it won two runner-up awards at a UMass Amherst hackathon.

2018
Newtonian Physics Simulator
I built a 2D physics simulator in Python using Pygame, featuring gravitational bodies, instantaneous velocities, and dynamic interactions. Users could create, move, and observe objects as they interacted under Newtonian forces.
2025
Beamshyft - Lower Construction Costs for Developers
I built the Beamshyft website to connect developers to cost-efficient interior materials. Developed with Next.js, it enabled users to request custom furnishings directly from producers. Now, the company has pivoted to focus on consumer-facing distribution, and I'm proud to have contributed to its early growth.

2017
3D Printer Cooling System
To improve print quality on my budget 3D printer, I designed a custom fan mount and nozzle system in Fusion 360. The upgrade significantly improved cooling performance, overhangs, and overall print precision.

2025
FeedKevin! - Pet Food Timer
To avoid double-feeding our cat Kevin, I soldered a WiFi-enabled smart button that logs and displays feeding times using an ESP8266, SSD1306 OLED, and a single button. The device fetched NTP time and kept everyone honest. Including Kevin.

2020
Conway's Game of Life (C++)
I implemented Conway's Game of Life in C++ and color-graded cells based on the rule they followed, exploring how simple rules produced complex patterns.

2019
Blockbreaker
I created a modern blockbreaker game using JavaScript and an HTML5 canvas. It featured multiple levels, progressive difficulty, and crisp collision physics.

2018
MyHS - High School Student Portal
In high school, I wrote a Swift-based mobile app that aggregated grades, homework, and schedules. The IT department mistook it as a student privacy issue and issued a cease-and-desist. An early lesson in innovation (and red tape).

2016
Anybody Home?
Because living in an attic made it hard to tell who was home, I created an ESP8266-based device that detected nearby phones by MAC address and sent notifications. I eventually decommissioned it because it's creepy.

2023
Breaker Panel Monitor
To prevent frozen pipes during winter, I built a breaker panel monitor that detected circuit trips and sent notifications via IFTTT. It was a reliable, low-cost safeguard, and far cheaper than calling an electrician... though we still did that.

2022
Curdle - Wordle for Cheeses
Because Wordle was too easy, I created Curdle: a Wordle-style game featuring real five-letter cheese names (There are 42, in case you were wondering. And yes, it probably would have been better to include all cheeses, hangman-style). Built with JavaScript, it refreshed daily and offers a flavorful test of dairy vocabulary. Feel free to give it a try!
MUSIC
I've been producing music for a few years as a hobby, experimenting with different styles and genres. Here are some of my recent tracks available on SoundCloud:
I used Javscript to code this song on Strudel.cc: first-strudel.js